Feature evaluation
I had a concept from the brand. However I had also the freedom
to modify the features so that mostly of the user problems
could be resolved.
We started by categorizing current features into groups based
on criteria such as whether they were core, if they met
consumers' demands, and whether they could be improved to
offer value and solve an issue.
Feature rating
I rated the most critical features of the app. My idea was to
locate the most important ones and give them a privileged
treatment in the app. Easier to see and access.
There would be some concessions to bring the profit model to
the table.
My task was to do it in a way that did not degrade the user's
experience while also not harming the company's revenue model.
Journey of the actors
Customer journey maps that are comparable to those on the
website but customized for the app. It helped us in quickly
seeing the user's behavior and identifying the user's pain and
frustration points.
Sketches
Draw
No ideation job is right until I get my hands dirty with my
pens. Sketches are a great way to preview concepts and try
different possibilities. Sometimes the best solution comes
when visualizing from far, and letting the dirty paper out to
the audience.
Low-Fi and first Tests
Round 1 out
We brought the user back to our table to get some feedback and
possible alternative road. We asked them to perform some tasks
on a low fidelity prototype I prepared and noted down the
results.
Wrapping up to concrete
This session produced exciting findings, prompting another
round of sprints to improve concepts and come closer to a
fully functional low-fi version of the future app. In
concrete:
-
A fixed bottom menu provided a better experience than a side
one
-
Icons with text were more reliable than just the two
separate, especially when the product has its specific
jargon ('affairs' instead of 'contacts')
-
Indeed the most tapped areas were the ones supported by
data, that is, search people, chat, see my profile
-
Some of the contextual options on top seemed difficult to
find
-
Despise being very accessible, the menu button lacked
attention, and many fun features remained walled behind it
Some solutions
Dealing with the main flow
I restructured the main flow so it took just 3 steps to start
chatting. In the best-case scenario, search results (1) would
be the default initial interaction, followed by seeing a
relevant profile (2) and sending a message (3).
Good old messaging system
I agreed with the developers that we required a stronger
infrastructure to make the chat flow smoothly and quickly. It
was built on an obsolete technology that sent queries to the
server every 2 seconds, rather than being real-time responsive to
changes.
What about notifications
Notifications would not be considered, just opt-in emails.
Even if they are an effective method of increasing engagement,
the cost in terms of safety was much too high.
Fool proof entry gate
Curiously, throughout the interviews, we discovered the most
common methods users hide apps and data from others. They
primarily lock their phones and refuse to let their partners
to check them. Then there are those that constantly install
and delete compromising apps.
Phones also offer ways to hide apps. Deactivating
notifications and using the app when being alone were also
mentioned.
We brainstormed through ways to implement a gate to disguise
the app. The most celebrated was the creation of a login page
that displayed an affair (list of things) organizer. As well
as not using the mask icon for the app store.
We needed to be careful not to violate the deception rules of
the app stores, though.
Couples
I had a talk with the devs about including the "couple
gender". Technically was out of the frame at that moment.
As skeptic as I was, we pinned this for a future update
because a lot of things would need to be changed.
Experiences
Experiences finder was more related to couples than I would
have liked. They were basically using it to try to contact
people to experiment some fantasy or fetish, or simply to try
to hang out with other couples.
This feature would get a reboot in an attempt to soft the
couple problem and solve the experiencing new things gate
problem.
Other concerns
Many other small issues came to the board during this phase.
Many of them had simple solutions that would be fixed simply
building the app. Others, though, caught me off-guard and took
too big of a chunk of the time we had.
Some examples of this are listed below:
-
We were asked material design by the devs, but we already
had an internal Design System to evolve, ready to get a
reboot in Figma and storybook.js
-
Despise being marked for probable future deletion due to low
engagement, "Spicy area" got a rework in functionality
-
The filters would get better just by using Android's and
iOs' default functions. Translating it later to the web
would be the hustle
- Took too long to decide on the structure of cards
-
Although big titles were thought as a way to keep interactive
actions on the bottom half of the screen, tests showed that
people didn't get it that way
To be continued.
Stay tuned for the next phases and outcomes.