B R E A C H I N G
M A S Q U E R A D E
01 MiAffaire
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Discretion on the hand

MiAffaire is a dating service for open-minded people interested in sharing new experiences with others, with a particular focus on excitement, discretion, safety, and privacy. The first version launched in April 2014.
After many iterations and refinements over the years, I was involved in the creation of the app version to improve the overall experience and consolidate a design system.

02 Case Summary
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Product Vision

To enhance the experience without having to use the web version on mobile, we needed to create an app that made the contact process faster and rethink the interaction of many features while keeping the elegant touch of the brand and the privacy.

Challenge / Discovered user Problem

The studio was receiving some complains about the chat being too slow on mobile phones with weak bandwidth.

Customers were also missing fluid interactions, and those who were used to apps were requesting them, despite the fact that having such an app on the phone could jeopardize discretion and safety, which were the product's flagships.

Outcomes

After some iterations, we improved many functionalities and reduced the overall time needed to communicate and perform core tasks, increasing user satisfaction. We also kept the general style of the product for consistency.

According to the last testing results, about 82% of the users feel more inclined to use the app.
More than 75% find the app remarkably easy to use.

03 Process Highlights
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Team

A Copywriter, a project manager, a UX researcher, 3 developers.

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Responsibilities

Product design and UX. I also coordinated with developers to ensure optimal implementation.

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Methodology

UCD. Research , discovery, and analysis to diagnose problems.

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Project Plan

Structured in phases guided by research findings and tests data.

04 Background
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Context

MiAffaire app was a long due project. It had been on the table even shortly after launch. The first big constraint was the viability of the MiAffaire project, for which we would need a couple of years. The second was the nature of the project. Finding a way to keep privacy without giving away the people using it was a big challenge.

Even if I had left the project and changed companies, I was called back to lead the design of the app. As one of the players involved from the beginning, I had extensive knowledge of the product and its users.

Business Opportunities
  • 1 Increase revenue

    Seems obvious. MiAffaire wanted more Premium users and the app was a perfect opportunity to address some of the issues that caused more bouncing.

  • 2 Assert loyalty

    Resolving the biggest frictions of the users on mobile could make Premium users to stay. Less frustration equals more engagement.

  • 3 Compete on the market

    With the proliferation of apps and the coronation of Tinder as king of the mountain on dating, MiAffaire needed to stay strong to compete and satisfy its niche.

05 Research, Discovery, Analysis
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Kickoff

Reconnecting with the user

MiAffaire website has been online for many years already. When the app finally jumped to my task schedule, I had a pretty good idea of who was using the service and real data to support it.

At this point, we were mostly aware of their specific needs and expectations for the website. After all, we had been observing their behavior, listening to their problems, changing and designing features to address pain points.

Now we needed to funnel and refine all this knowledge into the app.

Validate App vs Web service

With all of this in mind, I created a set of assumed personas and hypotheses to test. It was also a question of getting to know and connect with people who were more likely to utilize an app vs those who were more web-oriented.

The after-mood changes

The concept of the brand had a radical turn from being an almost selected secret club to becoming an open space where people look for adventures and new experiences.
We needed to know how this change was reflected in our personas.

More Data

Surveys to our customer base

With the aid of our copywriter, we created a survey, which we launched internally so that everyone registered on MiAffaire could participate. We used the chat to make users aware of the situation (sending a message as Admin promoting a reward for participation).

More than 200 people took the time to comment.

I was particularly interested in some specific personal perspectives, such as the main use, how long they felt they engaged with the service, the safety sense, difficulties they had, and other dating apps they used, among other things.

While the answers were coming in, we teamed up to collect statistics, analytics and other quantitative as well as more straightforward sources.

Collect all we had

The customer support crew did an outstanding job of gathering user suggestions, complaints, requests, and feedbacks from the previous year prior to this research. This time frame was set to guarantee that we could work with the most accurate and up-to-date information possible.

We decided to conduct interviews as well as compile any relevant information in a rough first affinity map in Miro.

My job here was to create the right questions, set up a schedule for interviewing a few groups of people, then evaluate everything and look for patterns that may provide us with some insight.

This would drive the next steps.

Attitude, for now

Due to the nature of this product, an ethnographic field study was out of the question. I decided we'd apply a more behavioral process during testing.

We had a lot of data and analytics regarding mouse movement and clicks for this round of study; it wasn't particularly qualitative because it was unsupervised, but it had to suffice for now.

I pinned 'more behavior' for later.

First insights

Pause and analyze session

Before conducting interviews, I wanted to draw some clear conclusions from the vast amount of data we had.

  • The main customer appeared to be men seeking casual connections or 'healing' after long relationships.

  • In the case of women, the ratio was much larger in the above circumstances.

  • Customers used the mobile version of the web frequently, often indoors, at home or at work, and away from prying eyes.

  • Customers kept their phones to themselves. Even from partners. This fueled the opportunity to ask how did they deal with hiding compromising apps.

  • Search, send affaire, chat was the most prevalent flow by a considerable margin. Reinforce it or improve the other flows?

  • The majority of Premium members only stayed for a short time. If due to the interaction with the service, we could follow this lead.

  • Some flows were confusing. The chat section was perceived as clunky and slow. People's mental models had Whatsapp fluidity.

  • Free accounts were too limiting. We discarded this as it was a business setting and would not influence the design.

I saw many problems whose roots needed finding. More importantly, how could we shape the app design to solve most of these issues?

People

Interviews

We interviewed 14 individuals from those who answered the survey who better fit the requirements and represented the various presumed personas.

  • 2 single women
  • 3 women with difficult or open relationships
  • 2 men with significant other, no difficult or open relationships
  • 3 men with difficult or open relationships
  • 2 couples

I supervised the interviews and double-checked the tapes for more detailed notes. An extremely talented and charismatic woman in the team conducted them in a semi-structured way as planned.

We asked about

  • Their relationship status and why they used the service

  • Their time management outside relationship

  • Their present MiAffaire experience: how, when, and where

  • How they interacted on dating apps vs. in person

  • The most common interaction on a regular dating app

  • The simplest interaction when flirting in real life

  • Their definition of success when dating online. Feelings about this being accomplished on MiAffaire

  • How they usually use their phones. Context

  • How did they deal when trying to protect their privacy or hide apps and data from others

Several of these conversations were eye-opening.

Examples of real life situations that led to unexpected and somehow wholesome discoveries. At some point, some of them seemed relieved to show the more human side of having affairs and not being judged.

06 Problem finding and definition
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Analyzing

Tying it all together

Although time was not initially a major concern, we soon realized that we had too much information to cover in the allotted two months. It was an opportunity to examine assumptions and begin validating and asking additional questions.

In aras of defining problems, I draw a new richer assumptions table taking into consideration:

  • What we knew

  • What we learned from people using the product

  • What we learned from the product itself

  • What we thought it could be improved

  • What we didn't know
Affinity mapping

Finding patterns

Following the previous method, we refined the affinity map we opened in Miro a few weeks back. I like to pause sometimes to organize clusters of data with new insights, so this is not a daunting task later on.

Personas

Defining the actors

With all the previous effort, I was able to create a new set of personas that were similar to the initial ones but different enough to allow me to convey to the team who were the individuals using the future app as opposed to the ones using the website.

P1 The Hurt by routine

35 - 45 years old

In a time-eroded relationship

They tried to fix it but didn't work

In some cases led to an open agreement

Goals and motivations
  • Meet new people as a way to heal from an eroded relationship during his free time (It means the time he is not at work or with his partner, as he still respect the time dedicated to them). Ideally in a similar situation.

  • Find someone for a long shot, friendship and emotional relief too. Prefer not one-night stands.

  • Protect his privacy. Keep the relationship hidden in case of coming from a complicated situation. When he comes from an open relationship, this isn't as high on his priority list, but he still likes to keep it apart from his daily routine.

  • Leave no clue he is using a dating app. Ensure that there is no evidence of payments made through the app on his bank records.
Obstacles
  • There is hardly little time to meet new people. He is at an age when job and family consume practically all of his time.

  • His partner is among his connections and social groups.

  • Modern dating apps out there are full of young and single people.

  • Unless he is in an open relationship, coming up with excuses to meet new people.
P2 The Player
Brief description

This persona's key traits are that their relationships are generally "healthy", that they are driven by the feeling of anticipation and risk while seducing or flirting, and that they prefer brief and informal encounters while maintaining their status.

P3 The Couple
Brief description

Despite accounting for a small proportion of users, they have long requested that MiAffaire included a "couple gender" registration. They are motivated by the desire to do new things and explore certain fetishes together.

07 Insights
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Outlining

First conclusions

Following the research that allowed us to outline personas, we took a look at everything we had so far.

I began outlining the insights and mapping them in the form of concerns to be addressed:

  • Want to find and contact someone fast

  • Do not like asking someone to switch to Whatsapp, as it's a safety risk

  • Women receive an excessive number of contact requests

  • Don't want notifications from this app

  • The stigma of the affair is very heavy

  • Couples dislike having to register as either a man or a woman

  • A lock mechanism to prevent the app from being shown to sensitive audiences (such as children) would be really useful

  • Experiencing new things have a gate

Plan smarter

It was a great catch to have a developed product as well as such extensive and detailed user research. We could plan smarter on how to deal with potential issues. And it made our sprint sessions more efficient.

Many of the original product's features emerged guerrilla-style over time, resulting in more problems, extra work, and the need to rethink the entire structure.

Sometimes it's just how the product evolves.

08 Ideating some solutions
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Feature evaluation

I had a concept from the brand. However I had also the freedom to modify the features so that mostly of the user problems could be resolved.

We started by categorizing current features into groups based on criteria such as whether they were core, if they met consumers' demands, and whether they could be improved to offer value and solve an issue.

Feature rating

I rated the most critical features of the app. My idea was to locate the most important ones and give them a privileged treatment in the app. Easier to see and access.

There would be some concessions to bring the profit model to the table.

My task was to do it in a way that did not degrade the user's experience while also not harming the company's revenue model.

Journey of the actors

Customer journey maps that are comparable to those on the website but customized for the app. It helped us in quickly seeing the user's behavior and identifying the user's pain and frustration points.

Sketches

Draw

No ideation job is right until I get my hands dirty with my pens. Sketches are a great way to preview concepts and try different possibilities. Sometimes the best solution comes when visualizing from far, and letting the dirty paper out to the audience.

Low-Fi and first Tests

Round 1 out

We brought the user back to our table to get some feedback and possible alternative road. We asked them to perform some tasks on a low fidelity prototype I prepared and noted down the results.

Wrapping up to concrete

This session produced exciting findings, prompting another round of sprints to improve concepts and come closer to a fully functional low-fi version of the future app. In concrete:

  • A fixed bottom menu provided a better experience than a side one

  • Icons with text were more reliable than just the two separate, especially when the product has its specific jargon ('affairs' instead of 'contacts')

  • Indeed the most tapped areas were the ones supported by data, that is, search people, chat, see my profile

  • Some of the contextual options on top seemed difficult to find

  • Despise being very accessible, the menu button lacked attention, and many fun features remained walled behind it
Some solutions

Dealing with the main flow

I restructured the main flow so it took just 3 steps to start chatting. In the best-case scenario, search results (1) would be the default initial interaction, followed by seeing a relevant profile (2) and sending a message (3).

Good old messaging system

I agreed with the developers that we required a stronger infrastructure to make the chat flow smoothly and quickly. It was built on an obsolete technology that sent queries to the server every 2 seconds, rather than being real-time responsive to changes.

What about notifications

Notifications would not be considered, just opt-in emails. Even if they are an effective method of increasing engagement, the cost in terms of safety was much too high.

Fool proof entry gate

Curiously, throughout the interviews, we discovered the most common methods users hide apps and data from others. They primarily lock their phones and refuse to let their partners to check them. Then there are those that constantly install and delete compromising apps.

Phones also offer ways to hide apps. Deactivating notifications and using the app when being alone were also mentioned.

We brainstormed through ways to implement a gate to disguise the app. The most celebrated was the creation of a login page that displayed an affair (list of things) organizer. As well as not using the mask icon for the app store.

We needed to be careful not to violate the deception rules of the app stores, though.

Couples

I had a talk with the devs about including the "couple gender". Technically was out of the frame at that moment.

As skeptic as I was, we pinned this for a future update because a lot of things would need to be changed.

Experiences

Experiences finder was more related to couples than I would have liked. They were basically using it to try to contact people to experiment some fantasy or fetish, or simply to try to hang out with other couples.

This feature would get a reboot in an attempt to soft the couple problem and solve the experiencing new things gate problem.

Other concerns

Many other small issues came to the board during this phase. Many of them had simple solutions that would be fixed simply building the app. Others, though, caught me off-guard and took too big of a chunk of the time we had.

Some examples of this are listed below:

  • We were asked material design by the devs, but we already had an internal Design System to evolve, ready to get a reboot in Figma and storybook.js

  • Despise being marked for probable future deletion due to low engagement, "Spicy area" got a rework in functionality

  • The filters would get better just by using Android's and iOs' default functions. Translating it later to the web would be the hustle

  • Took too long to decide on the structure of cards

  • Although big titles were thought as a way to keep interactive actions on the bottom half of the screen, tests showed that people didn't get it that way

To be continued.
Stay tuned for the next phases and outcomes.

Thanks!
I hope you enjoyed the case study.
If you read it whole, you are EPIC.

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If you like what I did for MiAffaire, contact me and we can talk about YOUR project.
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Contact Info

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andrewmartgar@gmail.com

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Somewhere around Poland (remotely)
or in Mata Beach, Spain.

Business operations in Poland.